package
{
	
	/**
	 * ...
	 * @author JAC
	 */
	public final class Assets
	{
		// Images -------------------------------------------------------------
		
		[Embed(source="images/button_asd.png")]
		public static const ImgButtonASD:Class;
		
		[Embed(source="images/button_horizontal.png")]
		public static const ImgButtonHorizontal:Class;
		
		[Embed(source="images/credits.png")]
		public static const ImgCredits:Class;
		
		[Embed(source="images/finger.png")]
		public static const ImgFinger:Class;
		
		[Embed(source="images/grave.png")]
		public static const ImgGrave:Class;
		
		[Embed(source="images/grave_cleared.png")]
		public static const ImgGraveCleared:Class;
		
		[Embed(source="images/grave_locked.png")]
		public static const ImgGraveLocked:Class;
		
		[Embed(source="images/grave_unlocked.png")]
		public static const ImgGraveUnlocked:Class;
		
		[Embed(source="images/light.png")]
		public static const ImgLight:Class;
		
		[Embed(source="images/ui_asd.png")]
		public static const ImgASD:Class;
		
		[Embed(source="images/ui_bottom_bar.png")]
		public static const ImgUIBar:Class;
		
		[Embed(source="images/ui_keys.png")]
		public static const ImgKeys:Class;
		
		[Embed(source="images/ui_text_box_arrow.png")]
		public static const ImgTextArrow:Class;
		
		// Menu
		
		[Embed(source="images/menu/back.png")]
		public static const ImgMenuBack:Class;
		
		[Embed(source="images/menu/bg.png")]
		public static const ImgMenuBG:Class;
		
		[Embed(source="images/menu/continue.png")]
		public static const ImgMenuContinue:Class;
		
		[Embed(source="images/menu/credits.png")]
		public static const ImgMenuCredits:Class;
		
		[Embed(source="images/menu/eyes.png")]
		public static const ImgMenuEyes:Class;
		
		[Embed(source="images/menu/levels.png")]
		public static const ImgMenuLevels:Class;
		
		[Embed(source="images/menu/music.png")]
		public static const ImgMenuMusic:Class;
		
		[Embed(source="images/menu/options.png")]
		public static const ImgMenuOptions:Class;
		
		[Embed(source="images/menu/overlay.png")]
		public static const ImgMenuOverlay:Class;
		
		[Embed(source="images/menu/sound.png")]
		public static const ImgMenuSound:Class;
		
		[Embed(source="images/menu/start.png")]
		public static const ImgMenuStart:Class;
		
		[Embed(source="images/menu/title.png")]
		public static const ImgMenuTitle:Class;
		
		[Embed(source="images/menu/torches.png")]
		public static const ImgMenuTorches:Class;
		
		// Player
		
		[Embed(source="images/player/ghost.png")]
		public static const ImgPlayerGhost:Class;
		
		[Embed(source="images/player/boulder.png")]
		public static const ImgPlayerBoulder:Class;
		
		// Enemies
		
		[Embed(source="images/enemies/brute.png")]
		public static const ImgEnemyBrute:Class;
		
		[Embed(source="images/enemies/exorcist.png")]
		public static const ImgEnemyExorcist:Class;
		
		[Embed(source="images/enemies/robber.png")]
		public static const ImgEnemyRobber:Class;
		
		// Decorations
		
		[Embed(source="images/decorations/torch.png")]
		public static const ImgDecorationTorch:Class;
		
		// Items
		
		[Embed(source="images/items/boulder.png")]
		public static const ImgItemBoulder:Class;
		
		[Embed(source="images/items/clock.png")]
		public static const ImgItemClock:Class;
		
		[Embed(source="images/items/speed_boost.png")]
		public static const ImgItemSpeedBoost:Class;
		
		// Interactions
		
		[Embed(source="images/interactions/trapdoor.png")]
		public static const ImgInteractionTrapdoor:Class;
		
		// Treasures
		
		[Embed(source="images/treasures/loot_bag.png")]
		public static const ImgTreasureLootBag:Class;
		
		// Tiles
		
		[Embed(source="images/tiles/auto_sand.png")]
		public static const ImgTileAutoSand:Class;
		
		[Embed(source="images/tiles/bg.png")]
		public static const ImgTileBG:Class;
		
		// Sounds ----------------------------------------------------------------
		
		[Embed(source="sounds/backpack.mp3")]
		public static const SndBackpack:Class;
		
		[Embed(source="sounds/beep.mp3")]
		public static const SndBeep:Class;
		
		[Embed(source="sounds/click.mp3")]
		public static const SndClick:Class;
		
		[Embed(source="sounds/coin.mp3")]
		public static const SndCoin:Class;
		
		[Embed(source="sounds/coins.mp3")]
		public static const SndCoins:Class;
		
		[Embed(source="sounds/credits.mp3")]
		public static const SndCredits:Class;
		
		[Embed(source="sounds/fail.mp3")]
		public static const SndFail:Class;
		
		[Embed(source="sounds/falling.mp3")]
		public static const SndFalling:Class;
		
		[Embed(source="sounds/menu.mp3")]
		public static const SndMenu:Class;
		
		[Embed(source="sounds/no.mp3")]
		public static const SndNo:Class;
		
		[Embed(source="sounds/punch.mp3")]
		public static const SndPunch:Class;
		
		[Embed(source="sounds/rock_throw.mp3")]
		public static const SndRockThrow:Class;
		
		[Embed(source="sounds/slow_down.mp3")]
		public static const SndSlowDown:Class;
		
		[Embed(source="sounds/speed.mp3")]
		public static const SndSpeed:Class;
		
		[Embed(source="sounds/speed_up.mp3")]
		public static const SndSpeedUp:Class;
		
		[Embed(source="sounds/teleport.mp3")]
		public static const SndTeleport:Class;
		
		[Embed(source="sounds/tomb.mp3")]
		public static const SndTomb:Class;
		
		[Embed(source="sounds/tomb_fast.mp3")]
		public static const SndTombFast:Class;
		
		[Embed(source="sounds/trapdoor_close.mp3")]
		public static const SndTrapdoorClose:Class;
		
		[Embed(source="sounds/trapdoor_open.mp3")]
		public static const SndTrapdoorOpen:Class;
		
		// Fonts ----------------------------------------------------------------
		
		[Embed(source="fonts/cooper_black.ttf",fontFamily="cooper_black",embedAsCFF="false")]
		public static const FontCooperBlack:Class;
	}
}